


* The AI is more willing to lower federation centralization if they are the federation president.* You can now only resettle your primary species away from planets with culture shock.* Envoys can't be reassigned to the same location.* The Curators' "goodbye" option is now always placed at the bottom of the option list.* Fixed overlapping text in Empire Modifiers tab in some non-english languages.* Fixed some Settings UIs having overrunning text in some non-english languages.* Tick time optimization (more efficient parallelization (game go vroom vroom)).event and an observer is present at game start * Fixed an OOS when you find a precursor civ.* Added a "hardoos" option that adds extra checksums to make it easier to catch causes for OOS.* Disabled AlienFX/LightFX since it has been reported to have issues and might cause a CTD/freeze when starting the game (at 30% loading).* Fix CTD in Colonize window after dismantling shipyard.* Fixed a CTD when planets are removed and have active construction.* Fixed a CTD that might happen when the outliner is updating certain elements when borders are updating.* Fixed a CTD when transferring a save file during hotjoin.* Fixed a source of false positive OOS.


* Added a new experimental DirectX11 support launch command (“-dx11”).precursor ones) will now usually have two hyperlanes instead of one. * Systems spawned during the game (e.g.* Added new Gestalt Governor Leader Traits: Amplifier and Mindfulness - both increase Administrative Capacity in relevant Pop Jobs.* Added three new Civics: Death Cult, Reanimated Armies, and Memorialist.* Added a new City Set and room backdrop for Necroids.* Added a new Phenotype with 16 new portraits (15 normal + 1 robot) of spooky scary Jeffoids Necroids.* Added a new Necroid pre-scripted Empire.Here are the detailed patch notes for Stellaris 2.8 Butler update: Necroids Species Pack Features
